Hi, I’m Kris, a game designer with a background in gameplay prototyping, systems design and iterative development. I studied Computer Games Design at the University of East London, where I worked on a range of design-focused projects across both physical and digital formats.
My interest in game design comes from understanding how games are built, balanced, tested, and experienced. During my studies, I designed and developed multiple projects ranging from board games to digital games created using engines such as Unity, including narrative- and systems-driven prototypes. These projects allowed me to explore core design principles such as player onboarding, progression, feedback loops, usability, and clarity.
Across these projects, I took part in structured playtesting and iteration, documenting feedback, issues, and improvements using tools such as Trello to track changes across multiple builds. This helped reinforce a methodical, player-focused approach to design and refinement.
Alongside my studies, I worked as a Student & Curriculum Ambassador, supporting outreach and engagement activities. This strengthened my communication skills, ability to explain systems clearly, adapt messaging to different audiences, and think critically about user experience, all of which directly inform my approach to game design and collaboration.
I am seeking an entry-level or junior game design role, with a particular interest in RPG and systems-driven games, where I can contribute to gameplay design, iteration and player-focused experiences while continuing to develop my skills.

FTA:COM | #MeToo | Celestial Mesh | The Helpline | Wave Spawner
