Umbra

Watch Gameplay

Play the Game: Umbra

Brief:

“Create a 20-30 minute game that is coherent and clearly connected.”

About the game:
Engine used: RPG Boss

Team Size: 1
Time to complete: 2 months

“A new hero has joined the battle against the Demon Lord. Are you up for the challenge? Do you have what it takes to defeat the Demon Lord once and for all? Fight your way through the countless minions of the Lord. Level up and learn new spells. Gather your party members, equip them with the best weapons and armor, for this may be your final battle. Save the Kingdom, defeat the Demon Lord!” – Game Story

This game was made using RPG Boss and the main story is that the kingdom is under attack by an evil creature that needs to be destroyed. The PC starts in a small village, just passing by and then being asked to help out. Being the good guy he is, he decides to help. Then the story asks you to find other party members, you try and do small side quests in order to earn more gold and recruit a party member. The game ends when the player defeats the boss. There are countless of dialogue options, different locations and so much more.

My contribution towards the game:

I worked on the codes within the game, the dialogue and the actual design of the game. The individual sprites were already within the engine, some were downloaded from the internet. The level layout, the structure layout, the character and enemy positioning, the quests, each dialogue were all created by me. First I had to prototype the game, then try and create a simple version of it in the engine, and then finally create the whole game. The brief was a game longer than 20 minutes, which this game certainly is.

Reflection:

This is the second game I’ve ever had to make (first one being in Adventure Game Studio). I really enjoyed working in RPG Boss. It was extremely entertaining creating the scenes, the maps and everything felt so nice and different. I spent endless nights trying to perfect this game, trying to make it work, to make it look good and so on. To this day, this is my most favourite thing. I was extremely proud of the game. If I was to go back, I would create more sprites and fix all of the bugs with the game. Other than that, I am extremely pleased with this game.

As my second game, I believe that I have improved tremendously from the previous one I had created in AGS. I put so much more thought and effort into designing the levels, the characters, the quests and the whole game. I am extremely interested in RPG games, which is why I found this extremely fun and exciting to create. It definitely helped me become a better designer and developer.

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