


Brief:
“Create 3 different designs using 3DS Max, with one based on a template.”
About the designs:
Engine: 3DS Max
Team Size: One
Development time: 1 month
This project focused on creating low-polygon 3D models that accurately represent real-world objects while adhering to scale and efficiency constraints. The goal was to develop technical understanding of modelling workflows, optimisation, and asset structure for use in game environments.
The models created included a pencil, a wine glass, and a knife. The knife was required to closely match a reference model provided as part of the brief.
My Role and Contributions:
- Created three low-polygon 3D models using 3DS Max
- Ensured all models were built to scale and represented real-world objects accurately
- Replicated a reference model while maintaining polygon efficiency
- Applied modelling techniques focused on clean topology and optimisation
- Iterated on models to reduce polygon count while preserving form
This work prioritised technical accuracy and efficiency rather than artistic stylisation.
Design and Technical Focus:
The primary focus was understanding how to create usable game-ready assets within strict constraints. Attention was given to polygon economy, scale consistency, and silhouette clarity. These considerations are critical when designing assets intended for real-time applications such as games.
Although the objects were simple in concept, the project reinforced the importance of planning, precision, and iteration when working within technical limitations.
Reflection and Learning Outcomes:
This project strengthened my understanding of 3D modelling fundamentals and how asset creation impacts game performance and development workflows. It also highlighted the importance of optimisation and reference accuracy when working with predefined constraints.
While this project did not aim to develop advanced artistic assets, it provided valuable technical context that informs my approach to level design, prototyping, and collaboration with artists on game projects.
