Watch Gameplay Play the Game: Full Throttle Assault: Carnage Over Mayhem Brief: “Create any type of game of your choosing, based on your teams strengths. ” About the game:Final group projectEngine: UnityLanguage: C# Team Size: 3Development time: 5 months Full Throttle Assault: Carnage Over Mayhem is a 2D action racing game that combines combat, survival…
Author: KrastevK
#MeToo
Watch Gameplay Play the Game: #MeToo Brief: “A short game (approx 8-10 minutes to play entire game), made in Unity for PC, whose primary focus is telling a story, or exploring a narrative space. Must allow the player to explore a 2D/3D space.” About the game:Final projectEngine: Unity with FungusLanguage: C#Team Size: OneDevelopment time: 2 months…
The Helpline
Watch Gameplay Play the Game: The Helpline Brief: “A short game (approx 8-12 minutes to play entire game), made in Unity for PC, whose primary focus is telling a story, or exploring a narrative space.” About the game:Final projectEngine: Unity with FungusLanguage: C# Team Size: OneDevelopment time: 2 months This project is a short narrative game…
Celestial Mesh
Watch Gameplay Play the Game Prototype: Celestial Mesh “Android Build Only” Brief: “Create an AR game for the mass market with a strong focus on replayability” About the game:Early prototypeEngine: Unity with VuforiaLanguage: C# Team Size: 4Development time: 3 months This project is an augmented reality space shooter prototype designed around fast sessions, score chasing, and replayability….
Criminal Minds
Play the Game: Criminal Minds Brief: “This should be a significant piece of digital writing, created using Twine. You should aim for the reader to be able to experience the majority of your project over a 5-8 minute period. This might involve them restarting and choosing different branches, or it might involve them spending more time…
Into the Void
Play the Game: Into the Void Brief: “This should be a significant piece of digital writing, created using Twine. You should aim for the reader to be able to experience the majority of your project over a 5-8 minute period. This might involve them restarting and choosing different branches, or it might involve them spending more…
Multiplayer Game
Multiplayer Game Brief: “Create a physical game, that doesn’t require any special items and only has 1 A4 page of rules.” About the game:Group prototypeTeam Size: 4Development time: 1 month This project is a minimalist physical party game designed for four or more players. One player takes on the role of a central guard and…
Wave Spawner
Watch Gameplay Play the Game: Wave Spawner Brief: “Choose a game engine and make a significant piece of a game.” About the game:Final major projectEngine: UnityLanguage: C# Team Size: SoloDevelopment time: 2 months This project is a wave-based action game where the player must survive increasingly challenging waves of enemies. The core objective is to defeat incoming…
3DS Max Designs
Brief: “Create 3 different designs using 3DS Max, with one based on a template.” About the designs: Engine: 3DS Max Team Size: OneDevelopment time: 1 month This project focused on creating low-polygon 3D models that accurately represent real-world objects while adhering to scale and efficiency constraints. The goal was to develop technical understanding of modelling…

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