Full Throttle Assault: COM

Watch Gameplay Play the Game: Full Throttle Assault: Carnage Over Mayhem Brief: “Create any type of game of your choosing, based on your teams strengths. ” About the game:Final group projectEngine: UnityLanguage: C# Team Size: 3Development time: 5 months Full Throttle Assault: Carnage Over Mayhem is a 2D action racing game that combines combat, survival…

#MeToo

Watch Gameplay Play the Game: #MeToo Brief:  “A short game (approx 8-10 minutes to play entire game), made in Unity for PC, whose primary focus is telling a story, or exploring a narrative space. Must allow the player to explore a 2D/3D space.” About the game:Final projectEngine: Unity with FungusLanguage: C#Team Size: OneDevelopment time: 2 months…

The Helpline

Watch Gameplay Play the Game: The Helpline Brief:  “A short game (approx 8-12 minutes to play entire game), made in Unity for PC, whose primary focus is telling a story, or exploring a narrative space.” About the game:Final projectEngine: Unity with FungusLanguage: C# Team Size: OneDevelopment time: 2 months This project is a short narrative game…

Celestial Mesh

Watch Gameplay Play the Game Prototype: Celestial Mesh “Android Build Only” Brief: “Create an AR game for the mass market with a strong focus on replayability” About the game:Early prototypeEngine: Unity with VuforiaLanguage: C# Team Size: 4Development time: 3 months This project is an augmented reality space shooter prototype designed around fast sessions, score chasing, and replayability….

Criminal Minds

Play the Game: Criminal Minds Brief: “This should be a significant piece of digital writing, created using Twine. You should aim for the reader to be able to experience the majority of your project over a 5-8 minute period. This might involve them restarting and choosing different branches, or it might involve them spending more time…

Into the Void

Play the Game: Into the Void Brief:  “This should be a significant piece of digital writing, created using Twine. You should aim for the reader to be able to experience the majority of your project over a 5-8 minute period. This might involve them restarting and choosing different branches, or it might involve them spending more…

Wave Spawner

Watch Gameplay Play the Game: Wave Spawner Brief: “Choose a game engine and make a significant piece of a game.” About the game:Final major projectEngine: UnityLanguage: C# Team Size: SoloDevelopment time: 2 months This project is a wave-based action game where the player must survive increasingly challenging waves of enemies. The core objective is to defeat incoming…

Platformer Game

Watch Gameplay Brief: “Create a game with increasing difficulty over 3 levels.” About the game:Early prototypeEngine: UnityLanguage: C# Team Size: SoloDevelopment time: 2 months This project is a three-level 2D platformer designed around gradual difficulty escalation. The player progresses through each level by collecting stars, avoiding hazards and reaching the level objective. Each subsequent level…

Shooter Game

Watch Gameplay Brief: “A single scene game with an example of gameplay based on one of the 4 game types covered in tutorials.” About the game:Early prototypeEngine: UnityLanguage: C# Team Size: OneDevelopment time: 1 month This project is a simple single-scene shooter prototype focused on basic navigation, enemy interaction and objective completion. The player must…