Watch Gameplay Play the Game: #MeToo Brief: “A short game (approx 8-10 minutes to play entire game), made in Unity for PC, whose primary focus is telling a story, or exploring a narrative space. Must allow the player to explore a 2D/3D space.” About the game:Final projectEngine: Unity with FungusLanguage: C#Team Size: OneDevelopment time: 2 months…
Tag: solo
The Helpline
Watch Gameplay Play the Game: The Helpline Brief: “A short game (approx 8-12 minutes to play entire game), made in Unity for PC, whose primary focus is telling a story, or exploring a narrative space.” About the game:Final projectEngine: Unity with FungusLanguage: C# Team Size: OneDevelopment time: 2 months This project is a short narrative game…
Criminal Minds
Play the Game: Criminal Minds Brief: “This should be a significant piece of digital writing, created using Twine. You should aim for the reader to be able to experience the majority of your project over a 5-8 minute period. This might involve them restarting and choosing different branches, or it might involve them spending more time…
Into the Void
Play the Game: Into the Void Brief: “This should be a significant piece of digital writing, created using Twine. You should aim for the reader to be able to experience the majority of your project over a 5-8 minute period. This might involve them restarting and choosing different branches, or it might involve them spending more…
Wave Spawner
Watch Gameplay Play the Game: Wave Spawner Brief: “Choose a game engine and make a significant piece of a game.” About the game:Final major projectEngine: UnityLanguage: C# Team Size: SoloDevelopment time: 2 months This project is a wave-based action game where the player must survive increasingly challenging waves of enemies. The core objective is to defeat incoming…
3DS Max Designs
Brief: “Create 3 different designs using 3DS Max, with one based on a template.” About the designs: Engine: 3DS Max Team Size: OneDevelopment time: 1 month This project focused on creating low-polygon 3D models that accurately represent real-world objects while adhering to scale and efficiency constraints. The goal was to develop technical understanding of modelling…
Platformer Game
Watch Gameplay Brief: “Create a game with increasing difficulty over 3 levels.” About the game:Early prototypeEngine: UnityLanguage: C# Team Size: SoloDevelopment time: 2 months This project is a three-level 2D platformer designed around gradual difficulty escalation. The player progresses through each level by collecting stars, avoiding hazards and reaching the level objective. Each subsequent level…
Shooter Game
Watch Gameplay Brief: “A single scene game with an example of gameplay based on one of the 4 game types covered in tutorials.” About the game:Early prototypeEngine: UnityLanguage: C# Team Size: OneDevelopment time: 1 month This project is a simple single-scene shooter prototype focused on basic navigation, enemy interaction and objective completion. The player must…
Umbra
Watch Gameplay Play the Game: Umbra Brief: “Create a 20-30 minute game that is coherent and clearly connected.” About the game:Engine: RPG Boss Team Size: OneDevelopment time: 2 months This project is a short-form classic RPG experience focused on progression, party building, and quest-driven narrative. The game follows a travelling protagonist who becomes involved in a…

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